Map Creation & Generation Code Remake
Hey guys! A lot was done this week.
Main points:
- Completely re-wrote map generation/creation
- Updated a bunch utility functions that interfaced with map generation/creation
- Optimized data flow and storage
As anticipated, the engine now stores and manages data as native Lua, and not as csv as it did before. That means processes - both management and storing - are much simpler, faster, and much more powerful; flow included. That asked for a complete remake of several complex functions and of a lot of secondary utility functions.
Next week's plan:
- Test and fix the new systems, tweak and reconsider design if necessary
- Upgrate game publishing tool to allow for web games shipping
Next week I'll focus on making sure that everything works seamlessly as intented, fixing and if necessary even re-designing parts of AME's code. Immediately after that, I'll work on upgrading the publishing tools to make sure game developers can ship for multiplatforms without worrying about technicalities, web included.
Don't forget you can find me on Bluesky and YouTube! I try to make valuable content for game devs and would love to have your feedback!
Get AME - Crawler Engine
AME - Crawler Engine
Make your own Dungeon Crawler
| Status | In development |
| Category | Tool |
| Publisher | |
| Author | LucaGGE |
| Genre | Role Playing |
| Tags | 2D, Dungeon Crawler, Game engine, No AI, Pixel Art, Top-Down, Turn-based |
| Languages | English |
More posts
- Sharing the Thinking and Design Behind AME Engine21 days ago
- From CSV to Lua: Giving Devs More Power28 days ago
- Building a Better Workflow (GUI, Tools & Direction)36 days ago
- First Look at AME – Dungeon Crawler Engine44 days ago

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