← Return to AME - Crawler Engine
Devlog
- May 10, 2026 by LucaGGE#2D, #Dungeon Crawler, #Game engine, #No AI, #Pixel Art, #Top-Down, #Turn-basedHey guys! Big week. Main points: Everything that was impacted by the change of I/O files (from CSV to Lua) was updated, tested, polished. We're done with it 100%! Game distribution for the various pla... Continue reading

- April 26, 2026 by LucaGGE#procedural, #generation, #modular, #design, #level, #level designHey guys! A lot was done this week. Main points: Completely re-wrote map generation/creation Updated a bunch utility functions that interfaced with map generation/creation Optimized data flow and stor... Continue reading
- March 29, 2026 by LucaGGE#devlog, #game, #engine, #game engine, #weeklyThis week I made a major internal change that might not look like much at first - but it’s actually a game changer. I replaced the engine’s input/output format from CSV files to Lua files. Origina... Continue reading
- March 21, 2026 by LucaGGE#game engine, #topdown, #pixelart, #devtool, #indiedev, #gamedev, #engineThis week I focused heavily on improving the overall usability of AME Engine, especially its GUI and the way tools interact with each other. A big part of the work involved: Designing and refining win... Continue reading

